Repurposing Game Play Mechanics as a Technique for Designing Game-Based Virtual Worlds
نویسنده
چکیده
1. Overview 2. Related Research on the What and How of Repurposing Game Mechanics 3. Case Studies in Repurposing Game Mechanics 3.1 Case 1 – Producing functionally similar games 3.2 Case 2 – modding an existing game via new game play levels, characters, and play objectives 3.3 Case 3 – Replacing multi-character dialogs and adding Rashomon-style role-play 3.4 Case 4 – Recognizing resource allocation challenges with uncertainty in problem domain 3.5 Case 5 – Choosing meta-problem solving domains for game development, extension, and play 4. Comparative case analysis: The emerging technique of repurposing game play mechanics for game design 5. Conclusions 6. Acknowledgements 7. References
منابع مشابه
Effective and Practical Use of Virtual Worlds and Game Based Learning for Engineering Education
In recent years there has been significant growth in the use of virtual worlds for e-learning. These immersive environments offer the ability to create complex, highly interactive simulations. Video games have entered the mainstream as an increasingly popular entertainment format. Virtual learning environments’ support teaching and learning in an educational context, offering the functionality ...
متن کاملPlay in the museum: Designing game-based learning environments for informal education settings
Interest in digital games for education has grown significantly over the past decade. Much of the work on game-based learning has focused on formal education settings, such as K-12 classrooms. However, recent advances in game technologies have enabled deployments in a broader range of settings, including informal learning contexts such as museums and science centers. In this paper, we describe ...
متن کاملRules for role play in Virtual Game Worlds Case study: The Pataphysic Institute
The Pataphysic Institute (PI) is a prototype MMORPG developed in order to experiment with game mechanics enhancing the playing experience. In this paper aspects of the design the prototype which support players’ expression of consistent interesting characters are reported. The design of these features builds upon results of user tests of a previous iteration of the prototype. The game-play in P...
متن کاملAn Overview of Islamic World\'s Geopolitical Position in the Power Game and World Leadership; Opportunities and Challenges
This article studies whether the Islamic world's geopolitics has enough capacity and capability to compete in the power game and world leadership. The results of this article indicate that Islamic world's geopolitics with a lot of economic, military, strategic and ideological capacities is capable enough to compete with great powers in the track to achieve world leadership; on the condition tha...
متن کاملLearning as becoming through performance, play, and dialogue: A model of game-based learning with the game Legends of Alkhimia
Thomas and Brown (2007) suggest that games and virtual worlds allow play and learning to merge, enabling “learning to be” rather than “learning about”. In this context, I address the challenge of designing game-based learning to enact a pedagogy of ‘learning as becoming’ in classroom contexts. I argue that the theory of human information processing fails to provide a tenable account of human le...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2014